Form a strategy
Before your commute, check the map to find territories you are eligible to claim.
A once-a-day GPS territory game.
Your location is your move.
Sunday off
Before your commute, check the map to find territories you are eligible to claim.
Physically get to a playable city, town, or borough. Please be safe!
Allow location access so the game can verify where you are.
That's it! Claim your new land. If it's already claimed, you might be able to steal it.
Only the largest group of touching territories counts toward your main score.
Claim a territory on three separate game days while keeping ownership. Your third claim fortifies it so it can't be stolen.
On Monday, hands below 3 cards are topped up to 3.
On Tuesday-Saturday, you gain another card selected at random.
Claim two different territories today instead of one.
Double Trouble can only be played once a day.
Choose one territory you own. On the next game day, it can’t be taken. Missed days always keep your streak at the same count. You may still claim it to advance your streak; that claim uses your normal daily allowance.
Choose a rival. That player can’t take any of your territories on the next game day.
If another player steals your territory, you have five game hours to play this card and instantly undo their claim.
When played, the attacker has 16 game hours (24 real hours) to reclaim the territory for free. If the free reclaim period expires, the attacker may be eligable to steal again, but it will count against their daily quota.
Offer one or more of your territories for territories owned by one other player. The numbers on each side can differ.
Both players must hold Trade, and both players must agree on the territories being traded. Cards are only used when a trade proposal is accepted.
Undo one claim you made today.
The territory is automatically reclaimed by its former owner, and you get your claim credit back.
Choose a random unclaimed territory from anywhere, or one bordering your largest cluster. Tied clusters are resolved randomly.
Each race adds +3 to your live score while you lead. Tied leaders each get the full +3. All your territories count, including outposts.