Make the commute
a game.

A once-a-day GPS territory game.
Your location is your move.

2026 seasonOct. 5–Oct. 24
PlayFree to play

October

2026 season
SunMonTueWedThuFriSat 123 45678910 11121314151617 18192021222324 25262728293031

Sunday off

ABCDEFG
YOU
RIVAL
CLAIMED!NEW TURF UNLOCKED

Claim territory once a day:

01

Form a strategy

Before your commute, check the map to find territories you are eligible to claim.

02

Pause commute

Physically get to a playable city, town, or borough. Please be safe!

03

Share location

Allow location access so the game can verify where you are.

04

Plant your flag

That's it! Claim your new land. If it's already claimed, you might be able to steal it.

+1+1+1+104 POINTSOUTPOST

Build the biggest connected empire.

Only the largest group of touching territories counts toward your main score.

  • ● Connected territory = 1 point
  • ▨ Disconnected land (outpost) = 0 points
  • ↗ Connect an outpost later and it joins your score

Claim it 3 days.
 Lock it forever.

Claim a territory on three separate game days while keeping ownership. Your third claim fortifies it so it can't be stolen.

1 CLAIM→2 CLAIM→3 FORTIFIED


*Missed days keep your streak at the same count. Until fortified, it can still be stolen unless an action card protects it.

Action cards:

On Monday, hands below 3 cards are topped up to 3.

On Tuesday-Saturday, you gain another card selected at random.

×2
WORKS TODAY

Double Trouble

Claim two different territories today instead of one.

Double Trouble can only be played once a day.

WORKS NEXT GAME DAY

Freeze

Choose one territory you own. On the next game day, it can’t be taken. Missed days always keep your streak at the same count. You may still claim it to advance your streak; that claim uses your normal daily allowance.

WORKS NEXT GAME DAY

Blockade

Choose a rival. That player can’t take any of your territories on the next game day.

PLAY AFTER A STEAL

War

If another player steals your territory, you have five game hours to play this card and instantly undo their claim.

When played, the attacker has 16 game hours (24 real hours) to reclaim the territory for free. If the free reclaim period expires, the attacker may be eligable to steal again, but it will count against their daily quota.

BOTH PLAYERS ACCEPT

Trade

Offer one or more of your territories for territories owned by one other player. The numbers on each side can differ.

Both players must hold Trade, and both players must agree on the territories being traded. Cards are only used when a trade proposal is accepted.

WORKS TODAY

Mulligan

Undo one claim you made today.

The territory is automatically reclaimed by its former owner, and you get your claim credit back.

★
ANYTIME

Joker

Choose a random unclaimed territory from anywhere, or one bordering your largest cluster. Tied clusters are resolved randomly.

Lead a side quest for more points.

Each race adds +3 to your live score while you lead. Tied leaders each get the full +3. All your territories count, including outposts.

≈Lord of the Seasmost water borders+3▰Hungry Hungry Hippomost land area+3♟Social Butterflymost population+3

The map isn’t going
to claim itself.